#include <matrix.h>
#include <iostream>

int main()
{
    Matrix m;
    std::cout << m << std::endl;
    std::cout << Matrix<float>::UnitMatrix() << std::endl;
    std::cout << Matrix<float>::TranslateMatrix(100, 200) << std::endl;
    std::cout << Matrix<float>::ScaleMatrix(2, 3) << std::endl;
    std::cout << Matrix<float>::RotateMatrixZ(90) << std::endl;
}
